| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Bane Nucleus
Sky Fighters Sky Syndicate
1263
|
Posted - 2014.03.24 06:17:00 -
[1] - Quote
I just don't get why it wasn't returned to how it was before. It went from one end of the spectrum to the other. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1266
|
Posted - 2014.03.24 08:08:00 -
[2] - Quote
Desimus Maximus wrote:I'm sure this came about from 'leet' pvpers whining about not having enough targets that won't/can't fight back.
W-space has no local. This is it's inherent danger. Don't punish players for being efficient at game mechanics such as scanning down signatures quickly and keeping d-scan up. Stop rewarding whiny pvpers who only have the balls to attack soft targets with easier and easier mechanics.
If a w-space corp is lazy then they will be punished appropriately by losing many many assets.
If you want to fight go to low or nullsec you pussies. Or just live with the perfectly fine scanning mechanics as is. You will find all the pvp you want... Problem is, you are AFRAID. You are the REAL carebears of Eve.
lol! 4/10 No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1272
|
Posted - 2014.03.24 17:07:00 -
[3] - Quote
Plenty of people died running pve sites BEFORE the discovery scanner change. I don't understand the "fix what's not broken" mentality. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1279
|
Posted - 2014.03.24 20:04:00 -
[4] - Quote
Qalix wrote:Not to whinge too much, since I have no opinion on the point of discussion, but...
This thread really ought to be in Features and Ideas. You guys have been putting all the "discussion of the future" threads there and that's where everyone goes now. I know it makes some sense to put it here because of the topic, but if that's the logic being used, why isn't the logic applied in the other subforums? Had this thread not been posted to EN24, I would never have known it existed. It's very confusing when you guys use inconsistent methodologies.
/Whine concluded
They/you should just make a post in that area of the forums, with a link to here.
No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1279
|
Posted - 2014.03.24 20:14:00 -
[5] - Quote
Faxanadu Phantasm wrote:
Maybe we can have some kind of WH cyno..
Because your name is Faxanadu (which was an awesome NES game) I will spare you the bad mouth. However, I find it fair to warn you that any ideas of cynos and wh space are met with great hostility. Good luck! No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1280
|
Posted - 2014.03.24 21:46:00 -
[6] - Quote
Tyrant Scorn wrote: The way wormholes work right now is fair for the people who are on the ball and pay attention. It's fine, it's been fine in the past and people should learn to adept to small changes. I had no problems adjusting to the changes when they introduced the Overlay.
I find the changes made with Odyssey to be against what wormholes are all about. Free intel is NOT what most people want. They believe it should be worked for. Making sigs automatically show up on scan and making ore sites auto warp to's is NOT the way to go.
Please CCP, let wormholers work for intel. No freebies. No hand holding. This benefits both attackers and defenders. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1282
|
Posted - 2014.03.24 22:30:00 -
[7] - Quote
Two step wrote: That is simply not true. If anything the majority of people who actually live in w-space seem to agree that without probes, there should be a delay for K162s to show up.
Forget the delay part. Without probes, NO sig should show up. Want to find a sig? Drop probes. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1285
|
Posted - 2014.03.24 23:03:00 -
[8] - Quote
Gustava Risalo wrote:This is amazing logic. Holy crap lets take a moment to appreciate this. You are Verge of Collapse amongst the most well known pvp entities in wormholes. You claim that you risk that some fleet you gank might just have enough people logged off waiting for you to jump them without the slightest hint or warning it would happen to you? Maybe I have spent too much time sizing up my enemy but every time I jump into a wormhole and see hostiles, I check their corp/alliance their killboard, and some limited history before making decisions. Are you telling me that one of the most well known and bigger pvp groups in w-space doesn't do some active intel gathering of someone they might potentially gank before trying to kill them? http://kb.vergeofcollapse.com/?a=kill_related&kll_id=57587Let me guess that BR was a surprise oh we risked a lot to get a few kills we didn't know what they would log on? Smell that? Yep its bull ****. Oh surprise coming from you. You can have a full amount of intel gathered before you start a fight regardless of log off traps. If you choose not to gather intelligence its your own fault you lose ships. Don't come at me with your weak arguments. What is ridiculous is that ccp is even considering giving any entity any sort of intel advantage from active intel gathering sources just so you can have your gank and call it f pvp. Take your whiny elitist bull**** and shove it straight where the sun don' t shine.
You can look at all the killboards you want, and it still won't tell you what the enemy fleet has at that moment. You have a limited amount of time to ascertain the following:
1) Jump in new wormhole 2) See wrecks on scan 3) locate where wrecks are 4) find the caps and hope they are still sieged/triaged 5) get the name of the group running sites 6) anyone with a recognized name is going to pose more risk
Now, all this is assuming that they have completely ignored probes/overlay. If you want to catch these fleets before they move out, you have to sometimes jump in not knowing 100% of what to expect. Most people would love to get all the intel the can, but it's not an option sometimes.
So, you can sit here and call what Gnaw said BS, or you can recognize that pvp fleets do come with their own risks. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1289
|
Posted - 2014.03.25 03:10:00 -
[9] - Quote
Gustava Risalo wrote:
PVE players have adapted as you claim and you get less ganks or pvp because they adapted. So then pvpers make the cry that a mechanic is hampering their chosen play style. Why is it you wish for the PVE players to adapt but the pvpers just get mechanics changed and the game rebalanced?
It's not a matter of less ganks. it's a matter of free intel. We don't want free intel. Most wh pvpers don't want grav sites showing up at 100% either, and that definitely makes it harder to gank. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1290
|
Posted - 2014.03.25 04:33:00 -
[10] - Quote
ROSSLINDEN0 wrote: It wasnt our op you ******* spastic, we had an exit near by and nut invited us along for some cap km's
But......but.....killmails! No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1290
|
Posted - 2014.03.25 09:47:00 -
[11] - Quote
I am planning on evicting a lot of people soonish. This change will make keeping people out almost impossible. Please, save evictions and say no to this change. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1295
|
Posted - 2014.03.26 00:06:00 -
[12] - Quote
This won't only have an effect on people running sites, but what about invasions? Chain rolling for someones wormhole becomes an almost risk free venture. No one knows it's there because it's delayed, but the enemy fleet starts pooring in. I personally love the race to the new sig. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1295
|
Posted - 2014.03.26 00:39:00 -
[13] - Quote
Todd Jaeger wrote:
Stuff and things
The issue is that no sig should be "unscanable" for any amount of time if you actively have probes out. It's doesn't even make any sense.
"it's there and people can jump through it for x amount of minutes, but you can't scan it".
We are talking about going from one extreme (sigs popping up on overlay without scanning) to the other (you can't scan it for x amount of minutes). Just put it back the way it was and make people scan for grav sites again. Quit "fixing" what's not broken.
No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1303
|
Posted - 2014.03.26 18:55:00 -
[14] - Quote
Red Teufel wrote:I'm surprised everyone wants that annoying having to probe every second trick. how about something to give people a good reason to flow through WH space and not just live there. something like an ESS for WH space. doesn't have to be about rats could be about moon goo for example. add some new content don't nerf something that is working fine.
Most of us don't want less scanning and certainly no moon goo. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1308
|
Posted - 2014.03.27 18:21:00 -
[15] - Quote
MadbaM wrote:
Show me your history of losses of PVE ships in W-Space! according to the info i can find your total PVE losses in W-Space amounts to 1 noctice. Now please tell me how long you have been in W-Space and how much ISK you have made here, confirm this information then resubmit your premise that W-Space is risky enough.
In fact i make that challenge to every PVE entity that has voiced an opinion in this thread, how often do you indeed loose ships to ganks in sites! remove all losses where you get caught on WH's running away. Purely your looses with sleepers on the kill mail, iv lived in W-Space from almost day 1 and i have never lost a ship inside a site to a gank not once.
This change doesn't just effect pve though. People can essentially seed into your system without a wormhole ever appearing. Three dreads in and poof. Hell, an invasion can be in full swing and the defenders roll into you. You have no chance of stopping them from entering the system on the wormhole, as they can warp off before you even know what happened.
Balance is my issue with this. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1308
|
Posted - 2014.03.27 19:53:00 -
[16] - Quote
I am stealing your list MadbaM 
CCP Fozzie wrote:the ease with which players can now observe new wormhole signatures appearing
Correct, which is why it should go back to pre Odyssey settings
CCP Fozzie wrote:actively hunting for pvp in wormholes should present more targets
The only corps that don't find active targets are inactive corps. Speaking only for myself and my corp, we have seen no shortage of targets, whether they are PVEing or PvPing.
CCP Fozzie wrote:very good opportunity to shake up wormhole life and further encourage the best parts of the wormhole experience.
Ganking is a big part of wormhole life, but I think it's easy enough already
No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1416
|
Posted - 2014.04.08 12:48:00 -
[17] - Quote
Or maybe pre Odyssey he kept probes out and kept and eye on incoming sigs, hence limiting his losses. You know, working for intel and the such, which is how it should be.
Also, this changes more than the just pve now. With this change, I could effectively seed caps in someones system. and the wormhole would never show up for the targets, because I've killed it jumping in 3 dreads.
Basically, I am not understanding the philosophy of "lets fix what's not broken" that happened with Odyssey. Put it all back how it used to be, which rewarded players with initiative and doomed the lazy. No trolling please |
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